// Details Role: Programmer Tools: Unity3D, PlayerIO, FMOD & C# Date: April - June 2013 Duration: 9 weeks Client: Hogeschool voor de Kunsten Utrecht Team: 11
// THE FLOCK The Flock will feature asymmetrical online multiplayer in which players start out as the Flock and need to go in search of the solar capsule, also known as the light artefact. Grabbing the artefact will transform the player into the Carrier.
The dark atmosphere will help making it an engaging, sometimes even scary game. Players will switch roles from hunter and being hunted. This will make it a psychological experience in which players must deal with their weaknesses very carefully and play to their strengths or be outsmarted by other players.
On The Flock, I have only worked on the prototype phase of the game, on Gameplay, Audio, Networking and Optimisation. The team consist of: one game designer, one game programmer, three game artists, two audio designers, four animators.I have used PlayerIO for the networking functionality. I was learning at that time about various networking hosting and PlayerIO felt good to use and not worrying about hosting yourself. There is a small tutorial on my blog where I have wrote about PlayerIO. I have used FMOD with the Sound Designer to create an immersive audio feeling to the game. This allowed us to create more immersive audio and give a more 1-on-1 expectations.
Jayce Rettob (30), living in Amsterdam, The Netherlands. As a game developer he is active with Unreal Engine 4 (Blueprints and C++), Unit3D (C#) and Flash (ActionScript 3). Has experience with projects for PC, Mac, iOS, Android. Check out his twitter for updates, tips & tricks. If you want to collaborate, or have a upcoming project, feel free to drop him an email.
Feel free to contact him for upcoming projects, request a quote(s), or simple say ‘Hi!’. You can email him at jayce [at] jbrettob.com.