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// Details
Role: Programmer
Tools: Unity3D & C#
Date: Febuary 2013
Duration: 4 weeks
Client: Hogeschool voor de Kunsten Utrecht
Team: 3

Kattenpult is an applied game, for the elders who are staying in a hospital or day care. We wanted to create a game that is made specially for these elders, so that they can play the game without the struggles of all the new technology and punishing in games these days. Think about time, lives and amount of retries games have these days which makes you feel like you are not good in the game.

Kattenpult is a game where you have to bring the cat to his food. You do this by swiping on the screen, which makes the kat fly in the direction you are aiming. The game does not contains any lives, time or retries which does not infect the player plays behaviour and allows any player to keep playing and having fun at the same time.

The game was original made for the iPad, due younger kids mostly own these devices and often come to their grandpa or grandma to visit. Team consist of: two game artits and one game programmer. Due limited development time, we decided to develop the prototype it for PC.